Empowering the next generation with immersive technologies
Founded in Adelaide, South Australia by Cameron Coggins, Reality Bytes Media is an immersive media company delivering high-impact VR workshops, experiences, and applications. We partner with councils, schools, universities, and creative organisations to unlock the potential of immersive technology, helping young people build digital skills, confidence, and new pathways forward.

Our recent partners include the City of Mitcham, Tyndale Christian School, Flinders University, and Adelaide Plains Council, bringing immersive learning to life across South Australia. Whether we’re running a hands-on workshop like Headset Heroes or developing a custom VR experience, our mission stays the same: make immersive technology accessible, meaningful, and empowering.
About the Founder: Cameron Coggins
Immersive media specialist, educator, and founder of Reality Bytes Media
Cameron Coggins founded Reality Bytes Media to bridge a gap he experienced first-hand: limited access to immersive technology during his own schooling. That gap has shaped the mission ever since: making VR and immersive learning genuinely accessible to schools, councils, and communities across South Australia.


Cameron holds a Bachelor of Media (Immersive Media) from the University of Adelaide, building on years of hands-on experience as a VR developer, workshop facilitator, and content creator. This dual foundation of formal study alongside real-world production and delivery informs every workshop, curriculum resource, and client project Reality Bytes Media takes on.
His work sits at the intersection of creativity, education, and innovation, driven by a belief that immersive technologies such as VR can fundamentally change how young people learn, create, and engage with the world around them.
Cameron’s efforts have been recognised with several honours, including:
- University of Adelaide Business School Award for Innovation & Creativity
- SA Young Achiever Awards Semi-Finalist
- Royal Australian Chemical Institute Education Prize for Game Development
- DebatingSA Two-time Debater of the Year
- SA Department for Education Young Scientist Award Runner Up

Frequently Asked Questions
Do you travel outside of Adelaide?
Yes! While we’re proudly based in Adelaide, we’re happy to travel regionally, interstate, or even internationally to deliver our VR workshops and experiences. Let us know where you’re based — we’re always up for an adventure.
Are your VR workshops, like Headset Heroes, a fixed number of days?
Not at all. Our VR workshops are fully tailored to suit your needs. Whether it’s a single-day event, a 3-day school holiday program, or a term-long weekly series, we’ll work with you to find the best format for your audience and goals.
Do you sell any VR apps or resources?
Yes. We offer select VR apps and educational resources, and we’re continuously working behind the scenes to grow our offerings. If you’re interested, get in touch — we’d love to hear what you’re looking for and see how we can help.
We also sell VR curriculum packs for teachers, containing teacher guides, student workbooks, curriculum-aligned assessment rubrics, and tech quickstart guides, to help teachers seamlessly integrate VR tech into the classroom.
Can we co-design a VR experience with you?
Absolutely. Collaboration is at the heart of what we do. Whether you have a concept in mind or just a goal, we can guide you through the design and development process.
Do you offer programs for universities, businesses, or community groups?
Yes! We’ve worked with schools, councils, universities, and workplaces. We can adapt our workshops and experiences to suit any age group or setting.
What kind of technology do you use?
We use industry-standard VR headsets (like Meta Quest 3 devices), 360° cameras, Unity software, and spatial audio to create fully immersive experiences.
Do you provide all the equipment?
Yes. We bring everything needed to run the session, including VR headsets, hygiene supplies, and technical setup. You just need to provide the space and participants.
Is VR safe for kids and first-time users?
Yes. We provide clear guidance and supervision for all participants. Our experiences are designed to be accessible, comfortable, and beginner-friendly.

